![]() In Photoshop, or GIMP, or Aseprite or any other pixel editing tool there is usually a choice to “index” the colours, or to “create a pallette from present colours” or simply to “change colour depth”. “Well that’s fine, mine doesn’t have that many different colours!” you might say. The trickiest thing with the maker is that it only accepts files capped at 256 colours. Click another color to change which one is transparent before moving on. During this preview 1 color will flash, this will be considered the transparent color in the game. After importing it it will show a preview. Use the Resource Manager in the maker, it’s the import tool that allows you to choose the category and then import the file you want. However, this requires your file to have some things set or it will just appear plain black in the maker, or the transpency won’t work. Simply drag your file into your project’s folder.To import your resources into the game there are two ways: Import Tool, Colour Depth, File format etc. ![]() Do you want to make your own art for your game? Maybe just want to import this cool thing you found but the maker is giving you an error? Yeah this guide will explain most things you need to know.
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